[This is a continuation of the previous post about online harassment and Anita Sarkeesian, a feminist media critic harassed and threatened for talking about video games. This was just an exploration of my thoughts, so it's probably a little rough--warning for liberal and perhaps unfair use of "they" and "we" to lump amorphous groups of opinion-holders together, who I know in reality are very nuanced and multifaceted and not all violent or in agreement.]
But when we get to the core of the fact that people want these elements in their games, now we can have a real discussion. Do they want them because they find them funny? Realistic? Pleasing? These are the motivations we have to examine, and once people can accept that in themselves, they can start to explore their own feelings. If you find killing a prostitute funny, is that okay or something you should think about? If you find a game unrealistic unless women are being raped, what is the reason that realism trumps other people’s feelings that it’s traumatizing to see?
You can probably tell by my questions, by this whole thing, what side of the issue I agree with. In fact, I strongly hesitate to post this publicly (even though I don’t exactly have an audience) because of the fear of harassment. But that’s exactly why this issue needs to be addressed.
I just don’t get why people react so strongly, so violently, to opinions. I mean, this is the way I feel, I have absolutely no power to do anything about it, I’m not even sure what I would do if I did. I think the fairest thing is not fewer games that are, in my personal opinion, skeevy—but just more games that aren’t. More games, not less. I mean, there’s a part of me that would like to see no more games with sexualized dead women or rape, mostly because I’d like to see no more of that in the real world, but I realize that not everyone shares my opinion so I wouldn’t want a ban or anything like that.
Just discussion. Awareness. Options.
Why is that so threatening?