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Tag Archives: complexity
The Normal Threshold
When building a world, based in our own, but with supernatural or sci-fi elements, you have to begin with the world we know. A completely alternate world does not need this calculation; a historical world within our own could begin … Continue reading
Posted in Worldbuilding
Tagged complexity, fantasy world, normal world, worldbuilding
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Managing Complexity in Worldbuilding: Rankings
So the first three posts in this series laid out what I think are the main factors in worldbuilding. You could argue that geography is another (I guess I’d put that as part of “society”), or that distance from the … Continue reading
Posted in Worldbuilding
Tagged complexity, exposition, others' work, rankings, worldbuilding
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Managing Complexity in Worldbuilding: Society
[This is the next portion of this series on managing the complexity of different world elements.] Society/Culture This concerns the amount of differentiated culture and society surrounds the fantasy elements listed above. Think of history, government, religion, language, clothing, and … Continue reading
Managing Complexity in Worldbuilding: Species
[This is the next portion of this series on managing the complexity of different world elements.] Species This indicates the number, variety, and quality of the “species” in your story. One presumes a baseline of humans and Earth-found animals/plants. If … Continue reading
Managing Complexity in Worldbuilding: Magic
Worldbuilding is a complex part of storytelling, at least for those looking to write fantasy and science fiction. And the complexity of that world, namely how much it differs from our current world, can be a great blessing for your … Continue reading