Tag Archives: worldbuilding

Managing Complexity in Worldbuilding: Species

[This is the next portion of this series on managing the complexity of different world elements.] Species This indicates the number, variety, and quality of the “species” in your story. One presumes a baseline of humans and Earth-found animals/plants. If … Continue reading

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Managing Complexity in Worldbuilding: Magic

Worldbuilding is a complex part of storytelling, at least for those looking to write fantasy and science fiction. And the complexity of that world, namely how much it differs from our current world, can be a great blessing for your … Continue reading

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How to Use the Story Set-Ups–Part Two

In this post, I described four set-ups for stories involving a “supernatural element” (includes everything from an entire fantasy world to a single object; also includes science fiction elements from alien planets to advanced technology). That post primarily dealt with … Continue reading

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How to Use the Story Set-Ups–Part One

In this post, I described four set-ups for stories involving a “supernatural element” (includes everything from an entire fantasy world to a single object; also includes science fiction elements from alien planets to advanced technology). That post primarily dealt with … Continue reading

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Story Set-Ups

I’m determined to start posting writing “articles” again, for whoever cares (even if it’s just me), and I chose one at random that I thought might fit with the New Year. It concerns the intros of fantasy/sci-fi stories, particularly how … Continue reading

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