Category Archives: Worldbuilding

Book Review: The Art of Language Invention by David J. Peterson

I’m not sure whether it’s an aspect of my love for the written word or a coincidental interest of its own, but language has always fascinated me. I’ve gone through many phases in my life trying to learn a multitude … Continue reading

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The Normal Threshold

When building a world, based in our own, but with supernatural or sci-fi elements, you have to begin with the world we know. A completely alternate world does not need this calculation; a historical world within our own could begin … Continue reading

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The World is Not Enough

I’ve had this problem for a long time now—in fact, it’s always been a big part of my assertion that I’d actually rather be a worldbuilder. I have this entire world that I created… and no story to write in … Continue reading

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What’s in a Name?

[Most obvious title ever…] When you are inventing things and places (and people, though I won’t address naming characters in this post), you also have to invent their names. Especially when you’re working in a genre or world with few … Continue reading

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Managing Complexity in Worldbuilding: Rankings

So the first three posts in this series laid out what I think are the main factors in worldbuilding. You could argue that geography is another (I guess I’d put that as part of “society”), or that distance from the … Continue reading

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Managing Complexity in Worldbuilding: Society

[This is the next portion of this series on managing the complexity of different world elements.] Society/Culture This concerns the amount of differentiated culture and society surrounds the fantasy elements listed above. Think of history, government, religion, language, clothing, and … Continue reading

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Managing Complexity in Worldbuilding: Species

[This is the next portion of this series on managing the complexity of different world elements.] Species This indicates the number, variety, and quality of the “species” in your story. One presumes a baseline of humans and Earth-found animals/plants. If … Continue reading

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